2013-10-02
【Aiden in English】
My heart pounded as I hopped out of Mom's car, for it was my first day at Lavner Video Game Design. The program was new to the GA (Germantown Academy) summer camp, so I decided to see what it was all about. The first person I met was the instructor, Dan. He was one of those casual, easy-going guys. As I rounded a corner, I smacked into Dan's assistant, Ricky. He looked a lot like Dan, but a large frown sat on his face instead of a smile. I was wondering what the bad news was. But before I could think about it, I entered the computer room. Immediately, my mouth popped open. The room contained five long tables stacked with computers, running iOS 6 and later. Then, I realized that other children were in the room and that I looked like a complete dork. So, I managed to shut my mouth with a lot of effort. A few moments later, Ricky marched into the room, followed by Dan. They walked past the tables, checking each desktop and pairing us up. I didn't even have time to introduce myself before we were asked to open up a window called Multi-Fusion 2. It was a blank screen with a toolbar to the left and a game selection at the bottom. I tapped the game selection as Dan instructed, pulling up a new window that listed games from Brick-Break to Super Mario Bros. The game instructed was Space Invaders. Immediately, the screen became a white slate. In the toolbar section, there was an endless list of aliens. A box was used for the conditions. I still had no clue what the condition box did, but I was sure we would find out. Before I could explore, we were told to save our work and leave for lunch. After being refreshed from recess, I sat and turned on the computer. Ricky explained that to begin, we needed to select our ship. Then, we placed three rows of aliens. Next, Dan taught us how conditions worked. Conditions were how the player moved. The enemy shifted, and things blew up, along with lives, scores, and bosses. Conditions made the game a game. After we entered the basics that allowed us to move, shoot, and kick alien butt, we were told to add a few finishing touches, including a barrier shield and a boss that could blast us to atoms. I could finally feel the game coming together. My first video game is almost complete! Next, we added a high scoreboard. It was then commanded that when we blew up every alien or exploded in glorious HD (which I prefer not to), the game would save our scores from most significant to least. I played Space Invaders a few times to check for flaws in the game. But I got carried away and played until we were told to shut down. I saved the game and got my bags. I felt like I was walking in quicksand, each step harder than the last. I didn't want to go. I was still thinking about it when I hopped aboard Mom's car. Before I realized it, GA was already fading into the distance. 【红霞译】
今天是我拉沃尔“桤木林”游戏设计第一天,难怪自打与妈妈分手之后,我的心脏便怦怦直跳。拉沃尔游戏设计可谓捷门堂夏令营新增设的活动项目,正因如此,我打算身临其境好好探究一番。 我遇到的第一个人是教员丹“审判”,他穿戴简单为人随和。走过拐角时,我又撞见丹的助理瑞奇“勇敢的领袖”。瑞奇很像丹,但不爱笑,一副愁眉苦脸的样子,好像大难临头。来不及多想,我已经走进教室。一进教室,我立刻惊喜万状,五个长桌上摆满了苹果移动操作系统6以上的计算机,这时我才注意到房间里还有其他孩子 ,自己像个傻子似的好不容易镇定下来。
不一会儿,瑞奇率先步入房间,丹紧随其后。他俩走过课桌,一边查看电脑,一边给我们分组。来不及自我介绍,大家即刻打开多面融合2视窗,空白屏幕上工具栏居左,游戏选择居下。按照丹的指意,我点击游戏选择,出现一新视窗,里面从《打砖块》到《超级马里奥“好战者”兄弟》,游戏五花八门。随后,我打开《太空侵略者》,屏幕马上变成白色石板,工具栏里外星人不计其数,有一个盒子存放条件,我搞不懂条件盒子有何功用,相信到时一定会弄清楚。我本想进一步摸索游戏,却被告知要先将现有程序备盘存好,午饭后再接着继续做。
午休过后,我坐下来打开电脑。瑞奇解释说,设计一开始,我们首先需要选择各自的战舰,并安置三排外星人,然后再使用不同的条件。其实,条件就是玩游戏的人如何移动,坏蛋如何变位,东西如何引爆,还有性命、积分、上司,条件是游戏的组成部分。在初步掌握移动、射击、置外星人与死地等基础知识之后,我们可以添加饰物,比如防御工事以及能叫你付之一炬的上司。我终于把游戏编排出来,由此第一个视频游戏即将完成﹗
接着,我们新设大积分板,这样一来每当我们消灭一个外星人,或者英勇就义(我情愿不是如此),游戏本身都会由高到低记录积分。我玩过几回《太空侵略者》,借以检查自己编排的游戏中有何不足,结果爱不释手,不觉已到离开的时刻。
我收藏好游戏并装进包里,细想起来感觉自己如同走在流沙之中,后面的总比前面的难。我实在恋恋不舍拉沃尔游戏设计,直到登上妈妈的汽车,依然回味游戏场景,等我翻然醒悟,捷门堂早已不见踪影。 Today in History(历史上的今天): 2011: 小学三年级·钢琴考级与音乐教师艺术节(2011 Dorothy Sutton Music Fest) Natural History Museum (自然历史博物馆 09-02-2013)
Crosslink(相关博文): 5th Grade(小学五年级)
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